Overview Table of Contents Illustrations Who We Are Order a Book

Chapter TWO

The Music Industry: Players and Cash Flow Streams

You, the individual artist or band, are the true center of the music business; you are the people who write and/or play the songs, and this music is intellectual property (IP). To become successful in terms of business profitability, you must you sell enough of your music (IP) to cover your expenses and this only happens if you are able to reach your fans. Artist-to-fan direct communications is the future of the MUSIC BUSINESS, and it may be the crucial factor that determines whether you are profitable and, hence, successful as a business.

Your music is sellable in four ways; it becomes recordings, which drives publishing, drives live appearances, and creates the possibility for merchandising image/logo-bearing products. Each of these cash flow streams can be charted, including all the players who take a cut before the artist sees anything. There are also other players whose help is required for an artist’s success, but they aren’t related directly to any particular cash flow stream as measured by profitability. This book assumes that you and your band are already up and running and doesn’t cover that because plenty of those books have already been written. What this book WILL do is help you become MORE profitable by identifying the paths the cash follows, the players associated with each path and how to measure and evaluate these cash flows to create profitability. Since music is a business, I’m going to teach you how to do business in the music industry. Here’s one of the important bits of information I hope you take away from this book: profitability can be increased in three ways: by increasing income/revenue, by cutting expenses/costs, or by implementing a combo of both. A combo approach is best.

The four major cash flow streams for an artist are:

  • Royalties - from record sales
  • Publishing - for song writing and performances of those songs
  • Tickets - to live personal appearances
  • Merchandising - selling the products related to the artist’s logo

     

  • Royalties

  • The players:

  • more

     

    Publishing

  • The players:

  • more

     

    Tickets

  • The players:

  • more

     

    Merchandising

  • The players:

  • more

     

    DIRECT to FAN - the new channel for profitability

  • The players:

  • more

     

  • Chapter 1 Getting Started
    Chapter 2 The Music Industry: Players and Cash Flow Streams
    Chapter 3 Accounting 101: Just the Basics
    Chapter 4 More About the Players
    Chapter 5 More About the Cash Flow Streams: aka The Money Paths
    Chapter 6 The Money Paths: Royalties ·
    Chapter 7 The Money Paths: Publishing
    Chapter 8 The Money Paths: Tickets and Live Shows
    Chapter 9 The Money Paths: Merchandising
    Chapter 10 Money Path Solutions = Greater Profitability
    Chapter 11 Money Path Solutions: Website, FAN CLUB, and CRM
    Chapter 12 Lawyers and Accountants and Bookkeepers, Oh My!
    Chapter 13 Music Industry Contracts
    Chapter 14 Music Industry Budgets
    Chapter 15 Music Industry Resources
    Chapter 16 Interviews: What do the Music Industry Experts Say?
    Illustrations (the Players by clan)
    Appendix i

    Network Partners